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Post by pretzel on May 19, 2010 22:02:13 GMT -5
Your challenge is to create 3 random titles (it can be anything that comes to mind), and then create a plot outline for each random title.
From beginning to end, this should add up to about 200-plus words each, but can be more, though they should not exceed 500 words if you can help it. However, these outlines must be worthwhile, not something just run through. Put as much detail in as you want. This is a great challenge - very fun, and useful for practising plotting and coming up with ideas.
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Post by Rebecca on May 28, 2010 19:22:46 GMT -5
Plot One: Lifestyle In an alternate dimension, a world haunted by creatures one can only find in dreams is in its own Renaissance. In a time of discovery and weaponry, an ultimate power struggle has arisen between the groups of clans that inhabit it. The three groups of clans (Ninja, Samurai, and Animal) usually stay within their own boundaries, but a flame has risen to light a fire. A world war.
Each group has five clans, a total of fifteen clans in their world. The Animal Clans are the most powerful of these three groups, being able to communicate and thereby control animals, each clan controlling one species of animal. The most powerful Animal Clan is the OodoraClan, the clan who is able to communicate with the tiger species. The second most powerful clan of the Animal Clans is the OokamiClan, a group able to control wolves. The Ookami, jealous of the Oodora, pulled together a plot to outwit and destroy those they envied so much.
In the ninja clans, an even larger struggle is going on between the two largest and strongest houses: the Hikaru and the Maru. These two clans are engaged in constant warfare, locked in a war that seems to have no end or no victor. The MaruClan grows tired of this and decides to outsmart the Hikaru by gaining an unlikely allie… the Ookami. The House of Maru agrees to complete a task for the Ookami if the Ookami fight alongside the Maru in their battle against the Hikaru in turn. The Maru’s task is simple… take the newborn heir of the Oodora Clan and use one of their famous mystics to send her into another world, another dimension…. Ours.
The Maru are true to their word. The heir is stolen in the night and sent to the other world, leaving the Oodora upset and in chaos. The wife of the head of the Oodora clan almost died in childbirth, leaving no possibility of another child. Hundreds of lower-house members are sent in search of the child, but their efforts were in vain. For thirteen years, the heir remained lost and the Ookami’s secret buried.
Until one day, the mystic that sent the Oodora’s heir steps forward after her son is killed by an Ookami clan member. She tells the Oodora that she could bring a person to the heir’s world, if that person was willing to search for the heir. The Oodora are thrilled, but do not wish to give up any of their warriors because of the newly started war with the Ookami. Oodora looks upon the HikariClan, in desperate need of allies, supplies, and reinforcements. Making a deal similar to the Ookami’s and Maru’s, the Oodora promise to aid the Hikari if they send a brave and strong warrior to find their heir.
The main house of Hikari send their youngest son, Shino, to find the Oodor’a heir.
And found she has been. But getting the heir to the Oodora is the problem. The Ookami and Maru quickly foundnd out about the heir’s appearance and send mercenaries, spies, thieves, ninja, and samurai to kill her. The heir cannot die, or the Hikaru will surely perish as well. The war has not been going well and has formed into a large, four-way battle. The Oodora and Hikaru have allied themselves with one another and the Ookami with the Maru. Allies lean on each for support, and if one were to walk away the other will surely fall. The other eleven clans merely wait and watch for their own chance to step over the most fearful clans without doing anything.
The heir, an insecure fourteen year-old girl named Ichigo, mustn’t die. Her life, and that of the HikaruClan, is in Shino’s hands. __________________________ I gave that one a Japanese twist. :3 Oodora means tiger, Ookami means wolf, Hikaru glitter, and Maru circle in Japanese. I'm posting each plot as I come to type each out, hopefully that's okay.
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Post by auden on Jun 1, 2010 13:54:13 GMT -5
The Apprentice's Prophecy
Auden's Plot Numero Uno:
Note: This was a plot I made for a guild I was in a while ago, I edited it a bit to fit the site. It's not one I'm suggesting we use, just something I was thinking about and decided to enter here. And yes, there is god-moding in this with other charries. I took the liberty of controlling that so that the plot could be okay.
It started one new-leaf day. PineClan, MarshClan, DustClan, and OakClan had been at peace for a long time, an unusually long time. But all that was about to change. Every apprentice of all four clans began to recive dreams... strange, frightening dreams. The dreams differed according to the apprentice's prefix.
Apprentices with nature prefixes [I.E; Tree, Leaf, Fern, Thorn, Bark, Rock, Ripple, Rain, Snow, Frost....]: Recived dreams when they were walking through the forest, and suddenly rain began to fall down in buckets. They ran to take cover in a nearby burrow, but found that it was full of fox cubs. They woke before the foxes finished killing them.
Apprentices with time prefixes [I.E; Dusk, Dawn, Day, Night...]: Received dreams where they are in camp, sorting herbs, even if they aren't medicine cat apprentices, and suddenly they find a dead mouse in the herb pile.
Apprentices with color prefixes [I.E; Red, Blue, Gray...]: Received dreams when they are fighting an intense battle with an unseen enemy, and when they wake they have real injuries that fade a few moments after they wake.
Apprentices with description prefixes [I.E; Long, Little, Light, Dark, Tabby, Short...]: Received dreams when they are on a mountain top, surrounded by unseen beings. Suddenly, rain, fire, hail, lightning, and thunder begin to fall around them, the earth shakes, and the mountain breaks off. They fall into a river of mud and rocks, and wake up with debris all over their pelts.
Apprentices with animal prefixes [I.E; Fox, Badger, Lion...]: Received dreams where they are training with their mentors, when suddenly their mentor turns into the animal that their prefix is, and attacks them, regardless what animal [Mice, Ants, Beetles, and other small animal prefixes are ten times their size with killer claws]
Apprentices with bird prefixes [I.E; Thrush, Jay, Hawk...]: Recived dreams where they have joined StarClan. They believe they have died, but when they are being introduced to StarClan, the warriors suddenly begin to bleed, and die gory deaths before the apprentice's eyes.
Apprentices with other prefixes [I.E; Swift, Copper, Running...]: Received dreams when they are in the nursery, watching a queen and her kits. Suddenly, the queen eats the kits, killing and devouring them.
The apprentices of all Clans receive these dreams over and over, until they begin to fail in their training. They are restless and unable to sleep. Finally each apprentice confides in another apprentice; a sibling or friend. They apprentices are shocked when they learn that another cat is having strange dreams as well. Eventually each Clan's apprentices gather together and talk about their dreams and wonder if the other young cats in the other Clans are having strange dreams. The medicine cat apprentices volunteer to find out about the other clans, and at the next meeting they ask the other apprentices if the younger cats in the Clans have been having strange dreams. All four med. cat apprentices realize that every apprentice in MarshClan, PineClan, DustClan, and OakClan have been receiving strange dreams. The apprentices agree to meet in the clearing one night; every single one of the sneaks out of camp.
They met at the clearing, and there they compare dreams. Suddenly, all four med. cat apprentices have a strange vision; the clearing melts away, becoming a mountain top. The view turns into a forest, swamp, and plains. Streampaw, Ilexpaw, Pollenpaw, and Raventail, the only semi-warrior in the group of 16 moons or younger cats, hear a voice that informs them that the view they are seeing is the Clan's territory. The voice continues, telling them that all apprentices must travel to the nearest mountain to receive a special message from StarClan that concerns all four Clans.
The apprentices return to their camps, confused and frustrated. Many are unsure that they want to go. But in the end, they all set forth toward the mountains. The journey takes two moons, two long moons.
Meanwhile, in the Clans, the warriors are in a panic. Without any apprentices, the Clans turn on each other. The weather is acting up as well; dry spells that start forest fires are followed by harsh rain with floods and mud slides. When the weather is normal, rockfalls and earthquakes threaten the warriors of all four Clans. And, without their apprentices, the warrior duties are only being done halfway, since so many warriors have to start doing apprentice work. The Clans are falling apart, and that is when the leader of MarshClan dies. Hawkstar passes on, and is replaced by Reedstar. The younger leader sees the natural disasters occurring as an opportunity. He bands up with Birchstar, the second youngest leader in the forest, and together the two plot to take over OakClan and PineClan. Their scheming is fueled mostly by the fact that both DustClan and MarshClan were hit the hardest from the storms and droughts; many warriors have died and their territories are prey empty.
Back at the mountains with the apprentices; the young cats have reached the top of the first mountain, after two moons of walking. They have become friends despite attempting to keep their Clan borders. And there, on the mountain top, StarClan appears to all the apprentices of all four Clans. Two representatives from each Clan appear; Fallowstar and Hawkstar for MarshClan, Jaggedstar and Briarheart for OakClan, Gorsestar and Fawnstep for DustClan and Smokestar and Lilyjaw for PineClan. The eight cats tell the apprentices that a great danger is coming to the valley; a danger brought on by what Twolegs call Global Warming, and what StarClan calls The Inconceivable . They inform the apprentices that the environment will become insane; rain and drought and fires and hail, thunder, lighting, floods, famine, avalanches and mud slides all within a few moons of each other. The apprentices are horrified. What can we do to stop it? they ask. The answer is nothing. But they can help, by trying to stop Reedstar and Birchstar from taking over the forest. The apprentices travel back to the valley, their new mission firmly in their mind. In order for the Clans to survive they must band together, but not in the way the two leaders intend. They have to work together to thwart mother nature; Clan rivalries must be set aside. But can the warriors forget their prejudices in time to save themselves?
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Post by pretzel on Jul 16, 2010 11:27:34 GMT -5
Plot 1: The Totem
Allison was dead. The truth was improbable, unbelievable and yet irrevocable. Allison was dead.
She had disappeared weeks earlier and, despite the efforts of the best search and rescue teams in Anchorage, she was never found. It was impossible that she would have survived more than a week in the harsh Alaskan winter. And, so, Allison was pronounced dead. Her body was never recovered.
Years later, Allison's best friend, sophomore Remy Foster, has been encountering strange occurrences. She's been finding signs of her friend everywhere - a toy placed on her bed that hadn't been there moments before, pictures in her school folders, blank e-mails sent from Allison's address. Initially, Remy suspects she is going crazy. But that is before she meets Owen, a quirky yet interesting boy in the year above her. Owen doesn't discount Remy's experiences so easily, firmly believing that something is going on.
With Owen's encouragement, the two friends begin to conduct their own investigation of Allison's mysterious disappearance and death. But what they find terrifies and confounds them both.
Allison didn't disappear all those years earlier, she was taken by a group of people called the Totem in order to protect her. They discover that the Totem is a group of shapeshifters who have been deemed with the task to guard the Gate between the spirit world and our own. As the final two additions to the Totem, Remy and Owen find themselves in the middle of a war far more sinister than they could have imagined as dark secrets begin to emerge.
Plot 2: Dreamcatcher
What happens to our Dreams? The ones we lose sight of, the ones we give up hope on? He takes them. The Dreamcatcher. He comes into our homes at night and steals our Dreams from our nightstands and shelves. We are only born with a single Dream, which we shape and mold into our own. And when the Dreamcatcher takes this Dream, we cannot get it back. It is gone, forever.
No one knows what the Dreamcatcher looks like; he has no set form or shape. He can be anyone or anything at anytime. The Dreamcatcher cannot be caught.
It was a simple system, one that worked for a time. The Dreamcatcher would only take discarded Dreams, the ones that came from people who no longer cared about their futures. But when new countries and opportunities arose, these discarded Dreams became scarce. The Dreamcatcher’s food, his life source, was dwindling. People no longer gave up on their Dreams, they worked hard to reach their goals. And so, the Dreamcatcher was forced to do the unthinkable.
He began to steal Dreams in the making. He would sneak into our homes while we slept and snatch our Dreams from under our noses. Those who lost their Dreams had little hope of getting them back. They became the Hopeless.
Then the Dreamcatcher got greedy. He would steal more and more Dreams, hording them in his lair. He became a part of society; he would decide your position in the Caste System of Life. Those who still had their Dreams, their goals, would remain, a sort of middle class, as the Dreamers. They would work towards the achievement of their Dreams, waiting for the day when they reach their Dream or the Dreamcatcher stole it. If he stole your Dream, you would become a Hopeless, one who wanders the streets aimlessly, works at dead-end jobs, and has no greater goal in life. But if you slipped through the cracks and reached your Dream, you would become an Achiever. And it is the Achievers who govern. The reign over this world of Dreams, they are the ones who decide. And a select few of Achievers form the Order, the highest form of governing body. It is the Order who keeps chaos in the world. They praise the Caste System, they are in favor of it. They have already reached their Dreams, why should they care about those below them?
There was a catch. If a Dreamer had their Dream stolen by the Dreamcatcher, they could appease to the Order. They could present their case and ask for a new Dream. But only on rare occasions did the Order give the Hopeless a new Dream. Oftentimes, they would cast them into the world, to wander Dreamless, until the end of their lives.
Two friends in this world have their worlds turned upside down when the Dreamcatcher strikes. Lena and Cole are thrown into an adventure like no other when Lena’s Dream is stolen. Cole, already an Achiever, convinces her to appeal to the Order. When she does, however, they deny her request for a new Dream. Devastated, Lena and Cole make a drastic decision to travel to the Dreamcatcher’s lair, determined to get Lena’s Dream back.
Plot 3: The Children of the Earth
[Mason and Rhylie Mohs have always been orphans. They never knew their parents; they grew up in orphanages and foster homes. They have no family. The twins are solely alone in the world.
As the pair approach their sixteenth birthdays, they begin the process for the one thing they've always dreamt of - emancipation. However, the day of their birthday and their emancipation trials, Mason and Rhylie receive a letter. The letter is from a man named Jerry, claiming to be their uncle. Due to the new evidence of their family, Mason and Rhylie lose their emancipation trial and are flown out to San Francisco immediately to meet their 'uncle.'
When they arrive, Jerry tells them of their family, their history. He tells them that they are from a long line of a proud heritage, one unmatched by only two others in the world. He tells them that they are Children of the Earth, deemed with the protection of Nature and it's resources from the Innovators, a group who seeks only to advance human technologies without a care for the planet's natural wonders. As Mason and Rhylie begin their trainings, they learn that there are others like them and that they are the last line of defense against the Innovators as they gain power.
And so, Mason and Rhylie set out to find the others, to fight the Innovators, and to continue a war as old as time itself.
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